Dissecting The Thing’s Shapeshifting Game of Fear

John Carpenter’s 1982 cult classic horror film “The Thing” is an exploration of survival in unimaginably harsh conditions, those both created by the Antarctic environment and an unfathomable shape shifting opponent whose existence breaks reason and logic. There is much to say about the events in the research station destined to explode with deception, distrust, and panic, but it simply cannot be analyzed without first looking at a seemingly innocuous character scene: the pilot R.J. MacReady playing computer chess. Sipping his cocktail, our protagonist smugly enters a move he is convinced spells victory, but when the computer puts him in checkmate from a direction he hadn’t predicted, he angrily dumps his drink over the circuit boards and fries the computer to a burst of sparks. This small scene not only introduces us to “The Thing’s” core theme of imitation and its strategies, but is the film’s pivotal moment for which the entire climax rests, and is especially important to understand against an opponent that must move its pieces in secret and can capture any of your allies over to its side.

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